/*
 * This file is part of the Try! Engine project.
 *
 * Copyright 2010-2011 Emanuele Bertoldi. All rights reserved.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 *
 * You should have received a copy of the modified BSD License along with this
 * program. If not, see <http://www.opensource.org/licenses/bsd-license.php>
 */

#include "gamestates.h"
#include <particlesemitter.h>
#include <scenetransformable.h>
#include <object.h>

GameState::GameState(Try::Object* target, const Try::Vector3& pos, const String& particles_filename, Try::FSM* owner)
    :   Try::State(owner),
        m_target(target),
        m_position(pos),
        m_particlesFilename(particles_filename)
{
}

GameState::~GameState()
{
}

bool GameState::enter()
{
    if (m_target)
    {
        m_target->deleteProperty(Try::ParticlesEmitter::name);

        if (!m_particlesFilename.empty())
        {
            Try::ParticlesEmitter* emitter = new Try::ParticlesEmitter(m_target, m_particlesFilename);
            emitter->setPosition(m_position);

            std::cout << "Entered in state with <" << emitter->sceneNode()->name() << ">" << std::endl;
        }

        else
            std::cout << "Entered in state without particles" << std::endl;


        return true;
    }

    return false;
}
